Great design doesn’t come out of nowhere; it is born, nurtured, and grown – all through a systematic, learnable process.Visit site »
In this UX course, you will explore the process of taking a basic concept, grounded in user needs, and developing it into a design that will address those needs.
You will gain hands-on experience with techniques such as sketching, scenario development, storyboarding, and wireframing that will help you transform your understanding of what your users need into a compelling user experience.
You will then learn how to turn wireframes and interaction architecture into interactive prototypes that can be tested with prospective users and iteratively refined into a high quality design that that is ready for a hand-off to the development team for implementation.
What you’ll learn:
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Understand your audience, envision a creative solution, and test your prototype.
This course will teach you to shape mobile products and services for people’s use.
This hands-on course examines how content is organized and structured to create an experience for a user, and what role the designer plays in creating and shaping user experience.
Great design doesn’t come out of nowhere; it is born, nurtured, and grown – all through a systematic, learnable process.