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UX Design: From Concept to Prototype

Great design doesn’t come out of nowhere; it is born, nurtured, and grown – all through a systematic, learnable process.

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In this UX course, you will explore the process of taking a basic concept, grounded in user needs, and developing it into a design that will address those needs.

You will gain hands-on experience with techniques such as sketching, scenario development, storyboarding, and wireframing that will help you transform your understanding of what your users need into a compelling user experience.

You will then learn how to turn wireframes and interaction architecture into interactive prototypes that can be tested with prospective users and iteratively refined into a high quality design that that is ready for a hand-off to the development team for implementation.

What you’ll learn:

  • Define and scope the design problem you will try to address
  • Create user stories and storyboards to transform information about user needs into design concepts
  • Produce sketches and conduct brainstorming sessions to generate many design ideas from which you can construct a high-quality design solution
  • Develop interface wireframes to concretize the design and enable early user testing
  • Conduct user tests with paper prototypes to get preliminary user feedback on the design concept and interactions
  • Develop high-fidelity mockups that specify visual design elements
  • Create Wizard of Oz prototypes to efficiently test complex interactions and interactive systems that are not screen-based (e.g., smart assistants)

Course details

Institution
Coursera

Course type
Short course

Qualification
Certificate of completion

Length
~20 hours

Cost
From free


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