This hands-on course examines how content is organized and structured to create an experience for a user, and what role the designer plays in creating and shaping user experience.Visit site »
You will be led through a condensed process that acts as a roadmap for developing robust UI/UX design: from ideation and sitemapping, to the creation of paper and digital prototypes. Building on the design skills learned in Visual Elements of User Interface Design, you will apply this methodology to produce a digital prototype for a multi-screen app of your own invention.
By the end of this course, you will be able to describe and apply current best practices and conventions in UX design, and employ the fundamental principles of how UX design functions to shape an audience’s experience of a given body of content. This is the second course in the UI/UX Design Specialization, which brings a design-centric approach to user interface (UI) and user experience (UX) design, and offers practical, skill-based instruction centered around a visual communications perspective, rather than on one focused on marketing or programming alone.
These courses are ideal for anyone with some experience in graphic or visual design and who would like to build their skill set in UI or UX for app and web design. It would also be ideal for anyone with experience in front- or back-end web development or human-computer interaction and want to sharpen their visual design and analysis skills for UI or UX.
Understand your audience, envision a creative solution, and test your prototype.
This course will teach you to shape mobile products and services for people’s use.
This hands-on course examines how content is organized and structured to create an experience for a user, and what role the designer plays in creating and shaping user experience.
Great design doesn’t come out of nowhere; it is born, nurtured, and grown – all through a systematic, learnable process.
The focus of this course is to introduce the learner to User Experience (UX) Design